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In a bid to appeal to the “modern gamer,” Biomutant throws the kitchen sink at you with endless multi-point side-quests – most of which revolve around collecting, finding, or fighting – in addition to the main quests, which are more of the same. It wasn’t always a joy to play, though, and I found that Biomutant suffers from a problem that many modern games suffer from – it just doesn’t know when to call it quits. The world is gorgeous, then, and playing on PS5 at 60fps, it flows beautifully and it was a joy to explore. It was like being a cowboy, except my dude was a weird-looking hobo rat-man. The red canyons were my favourite places to mooch around, especially on the back of a mechanical horse while dual-wielding my pistols and blasting any critters that dared to take a swipe at me. Some are patchworks of green grass swaying in the wind, others tempt you to explore with their inviting glowing mist, though they’ll kill you if you don’t have the right gear and/or mount for the occasion. The world is vibrant but varied with a changing colour palette depending on which area of the large map you’re exploring. And that’s the first thing that really grabbed me and kept me sat playing late into that first night it’s so very colourful, almost too colourful at times. I’ve been aware of it but I’ve rarely covered it here on Pure PlayStation, so I went in almost as green as the luscious, post-apocalyptic world of Biomutant. I didn’t know what to expect from Biomutant when I sat down to start it a week ago.